Wolfenstein
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Since the era of using 40 something floppy disk to a brand new pseudo-VR release last year, Wolfenstein has captivated players and stayed relevant to the genre it created back in the early 90's. What the game and it's developer, ID Software discovered, was the first person shooter genre. Originally our hero was confined to the audio of opening doors and yelling Germans with the occasional dog bark. I think the dog had a maximum of two animations, running and barking and or biting. For what it was, at the origin of PC games, it was absolutely brilliant.
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Since then the series has released a handful of assorted titles on different mediums, it's plot and discussed subject matter became surprisingly deep in ways only a dedicated researcher of that time period and it's still rather secretive history, could have included. These topics range from the Black Sun, Vril, (called Veil in some Wolfentext) Thule Organizations, all the way to the opposing Russian Mob or The Hand who supply BJ weaponry, and even the occult society many gravitated to among the ranks of artists, authors, and scientific genius of that time, The Golden Dawn, to exotic technology only whispered about in the archaic worlds where these concepts live on. It's storylines have included necromancy among ranks of the SS, cyber modifications to super soldiers, etc...
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ID software started with some recognizable titles in their inception such as Commander Keen and Wolfenstein. Wolfenstein's success led to a dark outer space game where your character fights off invading demonic entities throughout an abandoned space base in another giant game changing title a few years later in the 90's, Doom. Doom lead to Quake and finally Unreal which enjoyed complete online multiplayer mode revitalization years after the games were initially released. One can easily gather how all these games at least put first person shooters on the map, let alone inspired other games at those times, such as Duke Nuke-Em, Medal Of Honor, Goldeneye, and many other flagship titles on different platforms. Even games outside the genre itself were inspired by these first shooters such as Heretic (I believe another ID title) .
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One of the aspects of research which was never given a visual suggestion in books or otherwise, was the Vril, or Vril-Ya originating from Button's The Coming Race. A green psychospiritual human emission of a similarly green substance from the body which is comparable to "psiplasma" which is the substance which manifests as a direct result of transcendental meditation, it occurs after a person has meditated for a relatively long amount of time from the third eye, which sits between the eyebrows located at the pineal gland or seat of the brain.
1919 - Mediumship delivers technology of circular flying-machine plans eventually to be developed by the Nazis
Technology instructions for the creation a circular flying-machine was being received by Maria Orsic, a gifted medium who was the leader of the Vrilerinnen, a team of psychic girls serving the Vril Gesellschaft. A meeting was held at an old hunting lodge near Berchtesgaden Germany, where Maria Orsic presented to a small group assembled from the Thule, Vril and Black Sun Societies, telepathic messages she claimed to have received from an extraterrestrial civilization existing in the distant Aldebaran solar system, sixty-eight light years away, in the Constellation of Taurus. The information concerned the construction of an unusual flying vehicle which could alter the flow of time around it.-thewebmatrix.net
As the sight evolves I hope to include a game by game review of each title with sources and links to the real world research and historical documents coloring in the social reaction to a given event. Nazi Occultism is littered throughout all my work, evolving into modern "alien abduction" or "MILABs" in my chapter in The Sync Book 2, with accompanying blogs and other writing elaborating on all these ideas.
Obviously, I advise taking Goode's thoughts on the subject with a gallon of salt...
Long Hair acting as a psychic antenna
The women of the Vril Gesellschaft believed that their extremely long hair acted like an antenna to assist their intuitive and psychic abilities. According to a government commissioned study during the Vietnam war, it was confirmed that long hair acts as an extension of these abilities.
Vril Medium notes taken by Maria Orsic and Sigrun containing Sumerian and Templar writing
The technology instructions received from Maria Orsic for the construction of a flying vehicle that could warp time around it, were given to Dr. W.O. Schumann and his associates from the University of Munich and the Thule Society. Upon studying these otherworldly designs realized the channeling actually contained viable physics, and over the ensuing years construction was initiated. By 1922 development of a working prototype a re-designed, five meter RFZ-2, was successfully test flown in 1934 and eventually flying disc development was taken over by Division SS E-IV of Hitler‘s Third Reich.
SSPW Tompkins:
Tompkins says the navy operatives discovered that up to and during the World War II, there were two independent flying saucer programs under development in Nazi Germany. The first was largely a civilian effort that predated the Nazi rise to power in 1933, while the second was led by the Nazi SS. The civilian German space program had been inspired by a Nordic group of extraterrestrials, who were communicating through young female German mediums which the leader of this group was Maria Orsic, who was allegedly sharing ideas and theories with leading inventors such as Nikola Tesla and Guglielmo Marconi. The Nordics, or Aldebarans, had the objective to help Germany develop both technologically and spiritually for space exploration. They worked largely with private citizens/groups such as Orsic and the Vril Society. Ref
SSPW Goode:
Goode described how German Secret Societies were helped, before and throughout World War II, by two different extraterrestrial groups. He identified one as a Reptilian-like race called the “Draconians” and the other as Nordics from the Aldebaran star system: The Germans were in contact and working hard alongside the Reptilians … but there were Nordic groups involved as well that different elements of the German Space Program were in contact with.-thewebmatrix.net
On Maria Orsic:
"Since the ending of World War II, the entire Western world has attempted to obliterate Marija OrÅ¡ić from history—and for good reason, because in knowing about her, people would know that upon this single woman’s shoulders, the entire history of our world was changed forever—and is why Professor-Doctor Michael Schetsche and Professor-Doctor Andreas Anton at the University of Freiburg, in Germany, are warning humanity today about a possible catastrophe if Earth makes contact with an alien race.
What you should know about Marija OrÅ¡ić is that in 1921, in the aftermath of World War I, she founded the Vril Society, whose full name was “The All German Society for Metaphysics”—and who, in 1924, met with Rudolf Hess—who himself, in 1920, joined a little known political organization headed by Adolph Hitler called the National Socialist German Workers’ Party (Nazi Party)—by 1941 had risen to be Hitler’s second in command—but who mysteriously then flew by himself to Britain to give “world altering” information about what the Germans were really doing—for which he was kept in solitary confinement in a Berlin-Germany prison built just for him where, for nearly 50-years, he was not able to talk to anyone but his Western and Soviet captors up to the day he died on 17 August 1987.
From existing historical records, though, we know that in late November-1924, Marija OrÅ¡ić visited Rudolf Hess in his apartment in Munich-Germany, together with Rudolf von Sebottendorf, the founder of the Thule Gesellschaft (today known as German occult group Thule Society)—and was because Sebottendorf wanted to contact Dietrich Eckart, who had deceased the year prior in 1923.
Eckert was the founder of the German Workers Party that evolved into the Nazi Party, and to establish contact with him, Sebottendorf and other Thulists joined hands around a black-draped table—and that Rudolf Hess found unnerving to watch when Marija OrÅ¡ić’s eyeballs rolled back and showing only whites, with her then slumping backward in her chair, mouth agape—but that Sebottendorf smiled in satisfaction of as the voice of Eckart started coming out of Marija OrÅ¡ić—and was when Eckart announced that he was obliged to let someone else’s voice come through, with an important message.
From the first person accounts of this “message”, it is said that a weird voice identified itself as the Sumi, dwellers of a distant world, which orbits the star Aldebaran in the constellation you call Taurus the Bull—that caused Rudolf Hess and the others to blink at each other in surprise—and according to the voice, the Sumi were a humanoid race who had briefly colonized Earth 500 million years ago—the ruins of which are the ancient Larsa, Shurrupak and Nippur in Iraq that had been built by them—with Sumi further revealing that those of them who survived the great flood of Ut-napishtim (the Deluge of Noah’s Ark) had become the ancestors of the Aryan race—all of whose revelations Sebottendorf remained skeptical of and asked for proof—and in response to, while Marija OrÅ¡ić was still in a trance, then saw her scribbling several lines of queer-looking marks—which turned out to be ancient Sumerian characters, the language of the founders of the oldest Babylonian culture.
By 1927, Adolf Hitler had taken over full control of Marija OrÅ¡ić and the Vril Society merging it with his Nazi Party—thus creating what we know today as “Nazi Occult Science”—the most secretive, mysterious and feared artifact of was the “Die Glocke”— meaning the bell, which was a space-going, UFO-like saucer craft believed to be able transcend time and space—but as testified under oath during his war crimes trial in Soviet occupied Poland, saw SS Obergruppenfuhrer Jakob Sporrenberg (one of the highest commissioned Nazi SS ranks) saw him admitting that all of the scientists, engineers and technicians who had worked on the “Die Glocke” had been executed—but not Marija OrÅ¡ić—who is still whispered about as being “The Goddess of the Devil”, but whose eventual fate of is still unknown to this very day."-More on Maria than I've ever seen on one place
Ideas about the New World Order, the Black Sun, and the Thule, for example, have gone from the seemingly remote weird obsessions of games like Wolfenstein, to the back pocket philosophy of Presidential aid and attempted NSC pirate, Steve Bannon in the real world. This Great Value Himmler and Steve Munchkin alone (also Trump cabinet, Producer of The Purge, Suicide Squad) were related in getting dark film projects which portray end games, the death of freedom and liberty, the return to the archaic cultural wilderness of the Wild West. Though we don’t live in this world, we barely don’t. Our unconscious is teaming with these possible ends. If you play video games, you’ve played through more apocalypse’s than a film buff has watched Keanu in the same suit when all hell breaks loose.
The id universe (there may not be an official name for the idea) is a concept associated with the Id universe timeline, which interprets that all of the original Wolfenstein games (and up to Return to Castle Wolfenstein, and possibly Wolfenstein (2009)), the various ID phone RPG game series, Doom 1/2/3/4, Quake/2/3, and Commander Keen (and maybe others) are all part of the same universe, but at different points in history. It explains that many of the series characters are related somehow often through the Blazkowicz family line (this was first introduced with Doom RPG and its website which confirmed that the character (B.J. Blazkowicz in Doom RPG, is the same marine in Doom, Doom II, and Doom 3[1]). -Wolfenstein wiki
Secret History Of Wolfenstein
Relevance to/History of- Secret Space Program
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